gullwingdoors: artistic depiction of Alice (Alice)
Hey gang guess who's been spending some of their tax refund money on Yu-Gi-Oh

Genuinely we do enjoy just collecting the cards. We bought Quarter Century Stampede last week and we pulled QCSR Danger!? Tsuchinoko which is to us the only card pull to ever matter. Considering getting Bonanza too it seems like a bangin' set I hope they keep doing staple-rare reprint sets this good and the 25th anniversary never ends

But also: the new Orcust support the OCG has got us the closest we have EVER come to actually hunkering down and building a proper deck irl we are so fucking excited
gullwingdoors: Artistic depiction of Quail. (Quail)
Tetris: The Grand Master 4 - ABSOLUTE EYE - finally released on the 4th and we really could not be happier. The music is as fantastic as ever, the gameplay feels great, the vibes are on point, we're just rusty at being alright at Tetris. Even in its current state (there are a lot of kinks left to work out - adding keyboard binding chiefest among them - but they're *absolutely* working on them as hard as they can), it's some wonderful stacking action that you shouldn't miss.

... Also, Standard/World rotation and Marathon mode feel so deeply, deeply wrong after so long focusing in on the TGMs as our main Tetris fix. Why do the pieces rotate like that, why does the hard drop lock a piece but the soft drop doesn't, and why do they build up so slowly.
gullwingdoors: artistic depiction of Alice (Alice)
That we read the first VN of Higurashi When They Cry, Onikakushi! Good shit! We have a gut feeling that past a certain point a significant amount of stuff stops being *real* and starts being the product of Keiichi's fears but ooo also there's absolutely a lot of very real spooky mysterious stuff happening

Can't wait to see the way things evolve from here, given it has a hell of an ending
gullwingdoors: Artistic depiction of Katie. (katie)
... that's it. They should make literally one video game, ever. There has NEVER been a SINGLE recorded video game in human history, and thus someone needs to do something about that!
gullwingdoors: Artistic depiction of Katie. (katie)
... we get tempted, just a little bit, to play one game from Action 52 over a week, every week, for a year. Stupid? Absofuckinglutely. However, the name 'Year of Action' would be so cool, and that's literally the one reason this goofy-ass idea has stuck in our craw so long...

If you're reading this, and you're feeling completely crazy..... you should do it? Do what we're too cowardly to! Live the Year of Action! Play the shitty games! Blog extensively about each one!
gullwingdoors: artistic depiction of gull (Default)
a friend's considering running an eidolon: become your best self second edition one-shot this weekend, something goofy where all our eidolons are named after christmas songs, and it'll be super funny if it happens. we have a guy planned and her eidolon, "The Polar Express", is a real actual steam train that she cannot easily use in any situation that isn't long distance travel by way of "how are you going to fit a steam train into literally any conflict in a space tighter than wide open area big enough to comfortably fit a train". it could be so fucking hilarious if she gets to use train ONCE in combat

in more video-gamey news: i've been worried that i was missing one of my favorite yearly livestreaming events, the Kusoge Advent Calendar (every day brings a new fighting game that is usually, in some interesting way, shit! it's a great time). turns out my worrying was for nothing: it's not happening this year for real life reasons. wishing tyron the best! instead, chose to read over the write-ups for last year, which you should also do... i really need to drag a friend into playing some more change air blade

wishing y'all well! let's make next year a good one despite it all
gullwingdoors: Artistic depiction of Quail. (Quail)
We've still got a lot of stories to dig through the archives for, and stuff to finish and start writing, and all that, but, like... none of that really tickles the posting sense at present.

... I guess, um. Been getting into Webfishing lately. Game draws me specifically out frontways real easy, I've latched onto being the one playing it pretty hard. It does such a good job letting me be wolf, doing all the classic animal activities (fish, play guitar, go gambling, copious amounts of alcohol consumption) in a safe virtual environment. It even has the creaturrrre.

(... And we really do appreciate that it has a proper guitar, really dig it as an amateur guitar player ourself.)
gullwingdoors: artistic depiction of gull (gull)
i just think you should. the problem with most walking simulators is that it isn't interrupted by halo (game series) trying to kill you in the middle of listening to audiologs, which this one thankfully fixes

more seriously, it permanently altered our taste in world and character building, and opened our eyes to the power of locations as characters in the literal sense (without it being, like, transforming or just being a representation of a place). plus the engineers are like a kind of weird puppy to us
gullwingdoors: Artistic depiction of Katie. (katie)
Honestly... really think they did fully succeed at writing stuff that's super fucked up *but specifically in an old folktale way*. They did a good job of doing just that, and I have to wonder if at least some of the people frothing at the mouth just... aren't fully aware of just how fucked up they can be? I mean, *obviously* this stuff would absolutely never make it into a Pokémon game proper unless they were willing to really dial up the age rating, and they're on the unpolished end, but I think it's super valid to want to write some dark in-universe fictional stories about your world's weird monsters to spook the in-universe kids into learning lessons that you'll never share. Worldbuilding notes, and all.

However! All this, unfortunately, has made it a very tough time to be a Typhlosion fan. Our funniest little starter guy is SUFFERING. The stock price is declining fast because of this SLANDER against their kind! Please send all your love and support, the Vaporeon Copypasta Bros have a second joke now and it's a nightmare...

gullwingdoors: Artistic depiction of Quail. (Quail)
The worldbuilding gears, especially. This game is so richly written in its history, its factions, its places and people, its left-turn-off-reality technology, even the broader concepts and ideas and world mechanics - it's all so well-considered. No wonder it was the original ZA/UM founders' homebrew tabletop setting, you can *feel* that energy absolutely oozing. Makes one want to make shit and go crazy doing it, honestly, or at least see someone compile all the lore scroungeable from all the bits of Elysium fiction available into some kind of setting guide.

(We're in the thick of a long-awaited second playthrough where we're trying to play the detective as a Moralist trying to be helpful to everyone, but also competent to the point of boring (and also with a severe lack of starting INT - the drinks hit *hard*) and trying to get *as much done as possible* quickly. It has a lot more pressure trying to cram it like this, but it's a nice mixup from playthrough one where we didn't 'know'.)
gullwingdoors: artistic depiction of gull (gull)
find it here!

it is, quite possibly, peak. and it's only the first half??? goddamn???

if *you've* never played zeroranger, by the by... play it. now. it's a fantastic shoot em up and does a great job rewiring you for its cycle of death and rebirth, and the music *already* went hard

EDIT:


it's out! find it here. it's good - INSANELY good.
gullwingdoors: Artistic depiction of Quail. (Quail)
After all this time... finally, we're getting a new TGM.

ARIKA CO., LTD. and The Tetris Company, Inc. signed a license agreement on the New Tetris Game (TGM series).

https://www.arika.co.jp/news/press-release/arika-release_20240927en.pdf

#Tetris #TetrisTurns40 #NewGameAlert #VideoGames #TGM #tgm_series

From Arika's official Twitter.

For those unfamiliar with Tetris: The Grand Master, it's effectively a higher-intensity arcade iteration of the Tetris series descended more from Sega's old arcade releases than the 'main lineage' that led to the Tetris Guideline by which just about every game follows. We're only halfway decent at it, but its incredibly snappy feel, steadily rising pace, solid sounds and soundtrack, etc, etc. - even the grading system that ranks how well you've done that game - make it our favorite iteration of the series by far. This game, TGM4, has been pretty much in Licensing Hell for a decade and a half - most of our life - and we're glad to see it finally exit it, in whatever form it'll end up taking.

While you wait - consider getting the Arcade Archives releases of the first two TGM games, if you have a Switch or PlayStation.

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